Templates
Ways to start a project that is not empty: a starter template at creation, or a template made from a project you have already shaped.
Starter templates
Creating a project offers four shapes, each of which is a set of modules and a genre rather than any content:
| Template | Turns on |
|---|---|
| Contemporary novel | Chapters, characters, entries, plans, publication |
| Secondary-world fantasy | The above plus locations, places, maps, organizations, creatures, timeline, events, graph |
| TTRPG campaign | Characters, creatures, locations, places, maps, organizations, entries, events, timeline, images |
| Screenplay | Chapters, characters, plans, events, publication |
None of them is a commitment. Every module can be turned on or off afterwards, and nothing is deleted by turning one off — the template only decides what the project looks like on the first day.
Starting empty is also an option, and a reasonable one: chapters and characters, and the rest added when you reach for it.
Templates from your own projects
Once a project is set up the way you like — the modules you use, your custom fields, your vocabularies, your calendar — you can save that arrangement as a template and start the next project from it.
What travels is the shape: modules, custom fields, custom values, and the timeline configuration. What does not travel is the content — no chapters, no characters, no maps. A template is a room laid out, not a room with somebody's things in it.
Templates are saved to your account, so every project you start afterwards can begin from the same conventions.
Duplicating a project
Copying a whole project, content included, is a different operation and lives in project settings. Use a template to reuse a way of working; use a duplicate to branch a story — a second draft you want to take apart without losing the first.
Duplication is limited to a few per hour, because copying a large project is heavy work.