Modules
A project shows only the modules you turn on. A tight thriller needs chapters and characters; a fantasy with three centuries of history needs the timeline and the maps as well.
Turning them on and off
Modules are set per project, in project settings, and the choice is reversible. Turning one off hides it — nothing in it is deleted, and turning it back on brings the records back untouched.
Turn on what you will use this month. An empty module in the sidebar is a small reproach every time you open the project, and you can add it the day you need it.
What each one is for
| Module | Use it for |
|---|---|
| Chapters | The manuscript itself, in order, with word counts and revisions |
| Characters | People, with biographies, traits, images and relations |
| Locations | Places in the world, nested as deeply as you like |
| Places | Specific spots inside a location — a room, a crossroads, a grave |
| Organizations | Guilds, houses, armies, companies |
| Creatures | Species and beasts, whether or not they talk |
| Events | Things that happened, placed on the timeline |
| Entries | Anything the other types do not fit — magic systems, languages, recipes |
| Timeline | Dates and eras, and what happened when |
| Maps | Images with pinned locations, layered |
| Plans | Outlines and structure work |
| Diagrams | Node graphs for anything that is easier drawn than written |
| Brainstorm | A whiteboard for thinking before it is organised |
| Custom values | Your own vocabularies — house colours, magic schools, ranks |
Suggestions
Several modules feed the suggestion panel, which points out work that looks unfinished: a character with no biography, a chapter with no scene, an event with no date. They are prompts rather than errors, and they respect which modules you have on — a project without a timeline is never asked about dates.
Read next: chapters, characters, or world entities for the rest of the record types.